Preventing early softlocks due to item randomization and increasing item variety. Z-Factor Item Randomizer Changelog Gameplay is the same as the Original Super MetroidvĬasual and Speedrunner difficulties addedĬhanged the level design of Z-Factor. It's a fork from Dessy's original Super Metroid Randomizer program, that can be found here: HUGE THANKS TO DESSY, YOU ARE AWESOME Other Super Metroid Randomizer Links: Total's Item Randomizer for the original Super Metroid: Total's Super Metroid and A Link to the Past Crossover Item Randomizer: Super Metroid Project Base Item Randomizer: In short, items are shuffled around, and you can create seeds that you will be able to finish whatever your skill level is. Hi Jump Boots may or may not spawn in MaridiaĪ player may not leave Suitless Maridia unless Hi Jump Boots is obtainedĪn Item Randomizer program for the Super Metroid Romhack called Z-Factor. Super Metroid - VARIA Randomizer and Solver : major update, area randomization now available If you don't know what the VARIA item randomizer and solver is, please check out this former post. IBJ and a few other advanced techniques are requiredĪll items are hidden as in vanilla Z-Factor Thanks to everyone who helped with early testing, bug finding, proposed fixes, etc.Hellruns and Suitless Maridia are possible (Suits can spawn anywhere possible) Thanks to interdpth for direct code assistance, and for his longtime contributions to the GBAtroid modding scene. Thanks to biospark for creating the Fusion level editor MAGE, and nearly all of the documented data on Metroid Fusion that helped make this randomizer a possibility. Much thanks to the folks in the MAGConst Discord for longtime help with Metroid Fusion/general GBA modding. Using your preset you can check if you can finish a seed (VARIA/Dessy/Total randomizers are supported) and get a difficulty estimation Display an optional spoiler giving you a realistic path to follow to finish the seed All the techniques and items used to reach a location are. If you run into problems with a seed, want to verify a bug, or are just looking to chat about the randomizer itself, check out the Discord! (Official Discord link pending, server is in the works) Special Thanks Super Fun Times: Have fun randomly removing major items Solver. It's possible to get stuck while exploring some of the sectors, and if the item you need isn't placed in that sector, you will have no other way back out if you didn't save before you entered. Saving on your way into a new Sector is the safest bet to ensure that you're able to complete a seed.You need a jump item (Hi-Jump or Space Jump) in addition to the equipment required for the SA-X fight (Adam will explain those at the start of the game).To ensure you have the correct version of the game, the CRC32 checksum should be: 6C75479C Help The randomizer currently works with only the USA/Australia version of the game. This is not provided with the randomizer for legal purposes. A popup will ask you to open an unmodified copy of the original game. Choose your game options (hover over a given option to see a tooltip explaining it), then click Generate. In standalone SM rando there is a shootable block replacing one of the crumble. If you fall down to get the item in Missiles location under the bridge, you will softlock without Morph Ball/Power Bombs. Usageĭownload the latest release (v0.9.7 as of this writing) and extract it, then run MFOR.exe to launch the Windows application. Another softlock (that is FIXED in standalone SM rando) is in Brinstar where you do first mockball in any. This is the official Github repository for the Metroid Fusion Open Randomizer, more casually referred to as MFOR or Fusion Rando.
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